Threads
java ( 79496 ) - com.iluwatar.up ( 80631 ) stack: com.iluwatar.updatemethod.App.main(App.java:44) org.codehaus.mojo.exec.ExecJavaMojo.doMain(ExecJavaMojo.java:385) org.codehaus.mojo.exec.ExecJavaMojo.doExec(ExecJavaMojo.java:374) org.codehaus.mojo.exec.ExecJavaMojo.lambda$execute$0(ExecJavaMojo.java:296) java.base/java.lang.Thread.run(Thread.java:840)
/*
* This project is licensed under the MIT license. Module model-view-viewmodel is using ZK framework licensed under LGPL (see lgpl-3.0.txt).
*
* The MIT License
* Copyright © 2014-2022 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.updatemethod;
import lombok.extern.slf4j.Slf4j;
/**
* This pattern simulate a collection of independent objects by telling each to
* process one frame of behavior at a time. The game world maintains a collection
* of objects. Each object implements an update method that simulates one frame of
* the object’s behavior. Each frame, the game updates every object in the collection.
*/
@Slf4j
public class App {
private static final int GAME_RUNNING_TIME = 2000;
/**
* Program entry point.
* @param args runtime arguments
*/
public static void main(String[] args) {
try {
var world = new World();
var skeleton1 = new Skeleton(1, 10);
var skeleton2 = new Skeleton(2, 70);
var statue = new Statue(3, 20);
world.addEntity(skeleton1);
world.addEntity(skeleton2);
world.addEntity(statue);
world.run();
Thread.sleep(GAME_RUNNING_TIME);
world.stop();
} catch (InterruptedException e) {
LOGGER.error(e.getMessage());
}
}
}
Variables All
No. | From | Name | Value |
---|---|---|---|
1 | class@44 | LOGGER | Logger[com.iluwatar.updatemethod.App] |
2 | class@44 | GAME_RUNNING_TIME | 2000 |
3 | 44 | args | [Ljava.lang.String;@573165ee |
END | 0 | 0 | 0 |
Process Filter | Thread Filter | |
---|---|---|
79496 java | 80631 com.iluwatar.up | 80777 Thread-1 |
No. | PN | PID | TID | TN | T | L | Message |
---|---|---|---|---|---|---|---|
1 | java | 79496 | 80631 | com.iluwatar.up | com.iluwatar.updatemethod.World | I | Start game. |
2 | java | 79496 | 80777 | Thread-1 | com.iluwatar.updatemethod.Skeleton | I | Skeleton 1 is on position 11. |
3 | java | 79496 | 80777 | Thread-1 | com.iluwatar.updatemethod.Skeleton | I | Skeleton 2 is on position 71. |
4 | java | 79496 | 80777 | Thread-1 | com.iluwatar.updatemethod.Skeleton | I | Skeleton 1 is on position 12. |
5 | java | 79496 | 80777 | Thread-1 | com.iluwatar.updatemethod.Skeleton | I | Skeleton 2 is on position 72. |
6 | java | 79496 | 80777 | Thread-1 | com.iluwatar.updatemethod.Skeleton | I | Skeleton 1 is on position 13. |
7 | java | 79496 | 80777 | Thread-1 | com.iluwatar.updatemethod.Skeleton | I | Skeleton 2 is on position 73. |
8 | java | 79496 | 80777 | Thread-1 | com.iluwatar.updatemethod.Skeleton | I | Skeleton 1 is on position 14. |
9 | java | 79496 | 80777 | Thread-1 | com.iluwatar.updatemethod.Skeleton | I | Skeleton 2 is on position 74. |
10 | java | 79496 | 80777 | Thread-1 | com.iluwatar.updatemethod.Skeleton | I | Skeleton 1 is on position 15. |
11 | java | 79496 | 80777 | Thread-1 | com.iluwatar.updatemethod.Skeleton | I | Skeleton 2 is on position 75. |
12 | java | 79496 | 80777 | Thread-1 | com.iluwatar.updatemethod.Skeleton | I | Skeleton 1 is on position 16. |
13 | java | 79496 | 80777 | Thread-1 | com.iluwatar.updatemethod.Skeleton | I | Skeleton 2 is on position 76. |
14 | java | 79496 | 80777 | Thread-1 | com.iluwatar.updatemethod.Skeleton | I | Skeleton 1 is on position 17. |
15 | java | 79496 | 80777 | Thread-1 | com.iluwatar.updatemethod.Skeleton | I | Skeleton 2 is on position 77. |
16 | java | 79496 | 80777 | Thread-1 | com.iluwatar.updatemethod.Skeleton | I | Skeleton 1 is on position 18. |
17 | java | 79496 | 80777 | Thread-1 | com.iluwatar.updatemethod.Skeleton | I | Skeleton 2 is on position 78. |
18 | java | 79496 | 80777 | Thread-1 | com.iluwatar.updatemethod.Skeleton | I | Skeleton 1 is on position 19. |
19 | java | 79496 | 80777 | Thread-1 | com.iluwatar.updatemethod.Skeleton | I | Skeleton 2 is on position 79. |
20 | java | 79496 | 80631 | com.iluwatar.up | com.iluwatar.updatemethod.World | I | Stop game. |
21 | java | 79496 | 80777 | Thread-1 | com.iluwatar.updatemethod.Skeleton | I | Skeleton 1 is on position 20. |
22 | java | 79496 | 80777 | Thread-1 | com.iluwatar.updatemethod.Skeleton | I | Skeleton 2 is on position 80. |
END | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
×
Functions and Shortcuts
No. | Function | Shortcuts | Description |
---|---|---|---|
1 | GB | Alt + LEFT, Alt + A | Go Backward |
2 | GF | Alt + RIGHT, Alt + D | Go Foreward |
3 | PPE | Alt + UP, Alt + W | Previous Process End |
4 | NPS | Alt + DOWN, Alt + S | Next Process Start |
5 | PB | Ctrl + LEFT, Ctrl + A | current Process Backward |
6 | PF | Ctrl + RIGHT, Ctrl + D | current Process Foreward |
7 | PPTE | Ctrl + UP, Ctrl + W | go to current Process's Previous Thread's End |
8 | PNTS | Ctrl + DOWN, Ctrl + S | go to current Process's Next Thread's Start |
9 | TB | LEFT, A | current Thread Backward |
10 | TF | RIGHT, D | current Thread Foreward |
11 | LU | UP, W | go Line Up of current code block in current thread |
12 | LD | DOWN, S | go Line Down of current code block in current thread |
13 | LP | Shift + UP, Shift + W | go to the occurrence of current line in Previous Loop |
14 | LD | Shift + DOWN, Shift + S | go to the occurrence of current line in Next Loop |
15 | BS | Home | go to code Block Start |
16 | BE | End | go to code Block End |
Project: | JavaDesignPatterns |
Update: | 20240509 |
Commit: | bf6456ba6 |
Source Code: | update-method |
BuildTool: | Java17 |
Compiler: | Java17 |
Runtime: | Openjdk17 |
System: | MySystemD |
Kernel: | Linux5.10.211 |
Cpu: | Intel:Corei7-7700K |
Machine: | AwesomeMachine |