Threads
count_bits_flip ( 18218 ) - count_bits_flip ( 18218 ) stack: main(bit_manipulation/count_bits_flip.cpp:85)
/**
* @file
* @brief Implementation to
* [Count number of bits to be flipped to convert A to B]
* (https://www.geeksforgeeks.org/count-number-of-bits-to-be-flipped-to-convert-a-to-b/)
* in an integer.
*
* @details
* We are given two numbers A and B. Our task is to count the number of bits
* needed to be flipped to convert A to B.
*
* Explanation:
*
* A = 01010 B = 10100
* As we can see, the bits of A that need to be flipped are 01010.
* If we flipthese bits, we get 10100, which is B.
*
* Worst Case Time Complexity: O(log n)
* Space complexity: O(1)
* @author [Yash Raj Singh](https://github.com/yashrajyash)
*/
#include /// for assert
#include /// for IO operations
/**
* @namespace bit_manipulation
* @brief Bit manipulation algorithms
*/
namespace bit_manipulation {
/**
* @namespace count_bits_flip
* @brief Functions for the [count bits
* flip](https://www.geeksforgeeks.org/count-set-bits-in-an-integer/)
* implementation
*/
namespace count_bits_flip {
/**
* @brief The main function implements count of bits flip required
* @param A is the given number whose bits will be flipped to get number B
* @param B is the given target number
* @returns total number of bits needed to be flipped to convert A to B
*/
std::uint64_t countBitsFlip(
std::int64_t A,
std::int64_t B) { // int64_t is preferred over int so that
// no Overflow can be there.
int count =
0; // "count" variable is used to count number of bits flip of the
// number A to form B in binary representation of number 'n'
A = A ^ B;
while (A) {
A = A & (A - 1);
count++;
}
return count;
}
} // namespace count_bits_flip
} // namespace bit_manipulation
/**
* @brief Self-test implementations
* @returns void
*/
static void test() {
// A = 10, B = 20 return 4
assert(bit_manipulation::count_bits_flip::countBitsFlip(10, 20) == 4);
// A = 20, B = 25 return 3
assert(bit_manipulation::count_bits_flip::countBitsFlip(20, 25) == 3);
// A = 7, B = 10 return 3
assert(bit_manipulation::count_bits_flip::countBitsFlip(7, 10) == 3);
// A = 17, B = 25 return 1
assert(bit_manipulation::count_bits_flip::countBitsFlip(17, 25) == 1);
// A = 11, B = 8 return 2
assert(bit_manipulation::count_bits_flip::countBitsFlip(11, 8) == 2);
// A = 21, B = 22 return 2
assert(bit_manipulation::count_bits_flip::countBitsFlip(21, 22) == 2);
// A = 7, B = 786 return 5
assert(bit_manipulation::count_bits_flip::countBitsFlip(7, 786) == 5);
std::cout << "All test cases successfully passed!" << std::endl;
}
/**
* @brief Main function
* @returns 0 on exit
*/
int main() {
test(); // run self-test implementations
return 0;
}
Variables All
No. | From | Name | Value |
---|---|---|---|
NA | NA | NA | NA |
×
Commands and Shortcuts
No. | Command | Shortcuts | Description |
---|---|---|---|
1 | GB | Alt + LEFT, Alt + A | Go Backward |
2 | GF | Alt + RIGHT, Alt + D | Go Foreward |
3 | PPE | Alt + UP, Alt + W | Previous Process End |
4 | NPS | Alt + DOWN, Alt + S | Next Process Start |
5 | PB | Ctrl + LEFT, Ctrl + A | current Process Backward |
6 | PF | Ctrl + RIGHT, Ctrl + D | current Process Foreward |
7 | PPTE | Ctrl + UP, Ctrl + W | go to current Process's Previous Thread's End |
8 | PNTS | Ctrl + DOWN, Ctrl + S | go to current Process's Next Thread's Start |
9 | TB | LEFT, A | current Thread Backward |
10 | TF | RIGHT, D | current Thread Foreward |
11 | LU | UP, W | go Line Up of current code block in current thread |
12 | LD | DOWN, S | go Line Down of current code block in current thread |
13 | LP | Shift + UP, Shift + W | go to the occurrence of current line in Previous Loop |
14 | LD | Shift + DOWN, Shift + S | go to the occurrence of current line in Next Loop |
15 | BS | Home | go to code Block Start |
16 | BE | End | go to code Block End |
Project: | algorithms-cpp |
Update: | 20240212 |
Commit: | 2dadbf73f |
Source Code: | bit_manipulation.count_bits_flip |
BuildTool: | cpp17 |
Compiler: | cpp17 |
Runtime: | Openjdk17 |
System: | MySystemD |
Kernel: | Linux5.10.211 |
Cpu: | Intel:Corei7-7700K |
Machine: | AwesomeMachine |