/*
* This project is licensed under the MIT license. Module model-view-viewmodel is using ZK framework licensed under LGPL (see lgpl-3.0.txt).
*
* The MIT License
* Copyright © 2014-2022 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.proxy;
/**
* A proxy, in its most general form, is a class functioning as an interface to something else. The
* proxy could interface to anything: a network connection, a large object in memory, a file, or
* some other resource that is expensive or impossible to duplicate. In short, a proxy is a wrapper
* or agent object that is being called by the client to access the real serving object behind the
* scenes.
*
* The Proxy design pattern allows you to provide an interface to other objects by creating a
* wrapper class as the proxy. The wrapper class, which is the proxy, can add additional
* functionality to the object of interest without changing the object's code.
*
*
In this example the proxy ({@link WizardTowerProxy}) controls access to the actual object (
* {@link IvoryTower}).
*/
public class App {
/**
* Program entry point.
*/
public static void main(String[] args) {
var proxy = new WizardTowerProxy(new IvoryTower());
proxy.enter(new Wizard("Red wizard"));
proxy.enter(new Wizard("White wizard"));
proxy.enter(new Wizard("Black wizard"));
proxy.enter(new Wizard("Green wizard"));
proxy.enter(new Wizard("Brown wizard"));
}
}